Dreamzy VR native-library source materials

This archive deliberately contains no proprietary application sources, artwork,
models, media, credentials, signing material, user settings or diagnostics.
Library/dependency files retain their original notices and licenses. Modified VLC
sources and Native/VLC patches/harnesses are LGPL-2.1-or-later as documented by
the native library project. Do not infer a license for the Dreamzy VR application.

Read SOURCE-BUNDLE.json first: it records which selected component sources are
present and all known gaps. A partial bundle is NOT a complete corresponding-
source offer. App relinking/replacement is not established by this archive.

Apple VLC/VLCKit (when selected)
The .build/NativeVLCKit trees are full patched source snapshots, without .git or
build products. Original dependency source archives are in vlc/contrib/tarballs;
VLC contrib/src retains their build rules/patches. The source-export marker lets
the library builder use these exact snapshots without Git checkouts. Requires
macOS, Xcode 27/Metal toolchain, Python 3.10+, CMake/Meson/autotools and a C/C++
toolchain. In the extracted archive root, preserving hidden directories/links:
  python3 scripts/build_native_vlckit.py --with-macos --with-visionos --python /path/to/python3
This builds only VLCKit frameworks. SOURCE-CHANGES.diff files record tracked
changes; new library source files are included directly and in SOURCE-SHA256.json.

Windows VLC (when selected)
WindowsVLC/vlc-source.tar.gz is the pinned original core source. Apply patches
in the order recorded by Native/VLC/windows-runtime.json, using patch -p1.
Exact contrib-source/configuration gaps remain as listed in SOURCE-BUNDLE.json.
Do not substitute an arbitrary VLC runtime or Apple's contrib source set.
scripts/package_windows_vlc.py records the curated module/runtime closure.

Windows FFmpeg processor (when selected)
WindowsProcessing contains pinned release sources/header sources and public
release-verification files. With those files in an MSYS2 MINGW64 work directory:
  bash scripts/build_windows_processing.sh /absolute/work-directory
The recipe applies the included FFmpeg patch, disables GPL/nonfree/version3,
and builds shared libraries. Read WindowsProcessing/DEPENDENCY-SOURCES.txt for
pinned MSYS2 dependency build sources and the audited runtime mapping. Packaging
uses scripts/package_windows_processing.py. SOURCE-BUNDLE.json records any
missing local sources; completeness is refused when those inputs are absent.

Checksums cover every exported file/link except the checksum inventory itself.
The ZIP also has a sibling SHA-256 file. The exporter does not build, download,
upload or verify application relinking. See the individual upstream license
texts and https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html .
